Jump Puzzle Mechanic Subtypes
This page is a quick reference of all our subtype categories for jump puzzle mechanics. You can search and filter puzzles by subtype using the Search Tool to find places to practice or try out these mechanics.
Emote 🎭
- Subtype (E) - The puzzle has points where /sit or /doze interactions with furnishings are required to cross gaps or walls; these points can be hidden. (E+) indicates that emotes will trigger furniture movement (“slides”), potentially locking you out and forcing a re-entry to reset.
Ghost 👻
- Subtype (G) - Also called Ghosting, the puzzle has furnishings that disappear and reset in a predetermined order depending on character position. (G+) has multiple stages of Ghosting that will disappear and reset in predetermined orders.
Job Gate 🎮
- Subtype (J) - The puzzle has gaps that can only be crossed using specific job abilities, i.e. En Avant, Elusive Jump, Aetherial Manipulation, Hell’s Ingress/Egress, etc. (J+) requires a specific job such as Blue Mage for Co-op puzzles, or when only certain job abilities will navigate gaps.
Logic 🧩
- Subtype (L) - The puzzle employs Ghosting and Slides in unconventional ways that redefine what a jump puzzle truly is; can be viewed as a modifier for the other tags. (L+) requires deep understanding of techniques that may be used together to create significant obstacles to solve.
Mystery 🕵️♂️
- Subtype (M) - The puzzle that has hard-to-find or maze-like paths, furniture combinations with hard-to-solve interactions; tricky, misleading, or deceptive elements. (M+) can signify Mystery complex enough to greatly affect the difficulty rating.
No Media 🚫
- Subtype (X) - The puzzle is subject to a no streaming/recording request from the builder. Some builders prefer to keep a low profile or keep their puzzles mysterious, please respect their wishes!
Phasing 🌌
- Subtype (P) - The puzzle uses furnishings you need to run straight into until they let you pass through them; Phasing is often banned so check puzzle rules! (P+) requires Jump Phasing (“Forbidden Tech”) to prevent phasing through what you’re standing on.
Speed ⚡
- Subtype (S) - The puzzle makes you wait on Sprint cooldown due to early or multiple long jumps, only applies when jumps are near/beyond max Peloton range. Combat this by bringing extra speed buffs such as Expedient (Scholar) or Moon Flute (Blue Mage).
Void Jump 🌌
- Subtype (V) - The puzzle has vertical gaps that can only be crossed using a void jump and are required to complete the puzzle. A void jump is performed by running straight over the void for 3 seconds before jumping underneath your desired landing.